Castlevania: Lords of Shadow - Mirror of Fate (3DS) is a refreshingly forgiving experience. I'm playing through it on Normal difficulty, and I just passed the first boss battle. The boss battle was divided into different parts; and if I died, the game would merely have me start from the beginning of whichever part of the boss battle I died on. I even messed up on a quick time event at the end of the boss battle and died as a result, and the game just had me try the QTE again without making me go through any of the fight leading up to the QTE. Wow. I'm liking this.

I know there are some people out there who prefer punishing difficulty in their games, but I'm not one of them. I've all but given up on Bit.Trip Saga (3DS) because I have to slog through the long first boss battle in RUNNER (the only game of the six that I really like) all over again if I just make one little mistake. It's very frustrating, and I'm glad to see that Mirror of Fate is definitely not that kind of game. Having plentiful checkpoints ensures that 1) I'm not wasting time playing through an entire section just to get to the part I died on last time, and 2) my blood pressure stays at a somewhat normal level due to a lack of rage quit-inducing frustration.


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